Beyond Good and Evil 2 is an upcoming action-adventure video game in development by Ubisoft Montpellier and to be published by Ubisoft, it is a prequel to 2003’s Beyond Good & Evil.
Beyond Good and Evil 2 is an action-adventure game played from a third-person perspective which takes place a few generations prior to the events of Beyond Good & Evil. It has more traditional computer role-playing game elements compared to the first game; players will generate a character that starts the game “at the very bottom of the social system”. The character can be male or female. As the player completes various tasks, they will improve in various attributes, and gain spacecraft and crew members which they can also improve over time. Players will visit planets that have their own societies, and by completing tasks on these planets, will gain new technologies or other facets to improve their spacecraft. Ancel said that they do anticipate that there will be a narrative element that includes fixed story events as well as events based on what decisions the player had made in exploring planets.
The game will have single-player and cooperative player support; even as a single-player, the player participates in a shared universe, with some events affecting all players at the same time.
Ubisoft CEO Yves Guillemot stated that Beyond Good and Evil 2 will be made more accessible to the new generation of players, in an effort to make sure the sequel does not suffer the same commercial failure the original did. Guillemot clarified that statement, later on, saying that they do not intend to make the game more casual player-oriented.
A core element of the game is the ability to explore several different planets via space travel. To power this, Ancel and the Ubisoft Montpellier team started building a solar system simulation tool about three years prior to the E3 2017 reveal. This tool uses a combination of design elements and procedural generation to assemble those elements for a given planet. Only just before E3 2017, they complete the preliminary work on the tool so that they can then start building the rest of the game around it; Ancel considered that they were only at “day zero” for the game’s development.
The “Space Monkey Program” lists the game for Microsoft Windows, PlayStation 4, and Xbox One, however, Michel Ancel stated that the platforms have not been announced yet and that the listing was due to a bug. Ancel later told Kotaku that the game is designed to run on many platforms.
The release date for the game hasn’t been announced yet.