Inner Chains is the debut release from the Polish Studio Telepath Tree. Set in an alternate reality distant future, the horror first person shooter gained prominence among the gaming community after the project was selected for Steam’s Greenlight, which is a platform that showcases games that the community has shown interest in. Inner Chains also received huge financial support from over 906 backers on Kickstarter and managed to raise almost $19000 between March 3 2016 to april 7 2016.
Inner Chains follows the protagonist, one of 5 character classes in a dystopian distant future where technology and nature have evolved together to give rise to an entity that controls everyone and everything on the planet. The “biomechanical environment” (as it is called by the developers” poses a constant threat to the player while also making progressing through the game difficult with the hostile flora and fauna that can be encountered throughout the game.
The game focuses on utilizing the setting and environment, which is intricate and detailed, thanks to the development of the title on the Unreal Engine 4. Heavy prominence is laid on the surroundings and background story of the game and the characters that reside within the game’s universe.
As mentioned before, there are 5 classes of playable characters in the game. The one that is chosen by the player will determine the approach that they must take which in turn makes the game more difficult.
The weapons are also done a little differently in this title. Each weapon acts as a leech of sorts. If it runs out of ammo, the weapon will drain the life of the player in order to fire. There are primarily three forms of weapons in the game, a gun that emits electric charges called the Electro Gun, a Flamethrower and a shotgun of sorts which is called a BoneGun.
The game released for PC on Steam on the 18th of May 2017 to mixed reviews. Most of the people criticized the game’s performance issues in spite of running on a high end configuration. The game also received flak for being buggy with many players going on to say that game was more of a tech demo or a beta than a release version.